Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 4750
IntroThe GeForce GTX 650 Ti 2GB uses a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 RAM is set to run at a frequency of 1350 MHz on this specific model. It features 768 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 4750, which uses a 40 nm design. AMD has clocked the core frequency at 730 MHz. The GDDR5 RAM works at a frequency of 800 MHz on this specific card. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 650 Ti 2GB should theoretically be a lot better than the Radeon HD 4750 in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is quite a bit (approximately 154%) better at texture filtering than the Radeon HD 4750. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 650 Ti 2GB is superior to the Radeon HD 4750, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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