Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 4770
IntroThe GeForce GTX 650 Ti 2GB has a GPU core speed of 928 MHz, and the 2048 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It also features 768 Stream Processors, 64 TAUs, and 16 ROPs.Compare that to the Radeon HD 4770, which features GPU clock speed of 750 MHz, and 512 MB of GDDR5 memory set to run at 800 MHz through a 128-bit bus. It also is made up of 640(128x5) SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 650 Ti 2GB should theoretically perform much faster than the Radeon HD 4770 overall. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be much (approximately 147%) faster with regards to texture filtering than the Radeon HD 4770. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB should be much (approximately 24%) better at AA than the Radeon HD 4770, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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