Compare any two graphics cards:
VS

GeForce GTX 650 Ti 2GB vs Radeon HD 4830 512MB

Intro

The GeForce GTX 650 Ti 2GB makes use of a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 memory is set to run at a speed of 1350 MHz on this particular card. It features 768 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon HD 4830 512MB, which has a core clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It features 640(128x5) SPUs, 32 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 15 Watts (16%)

Memory Bandwidth

Performance-wise, the GeForce GTX 650 Ti 2GB should in theory be a lot superior to the Radeon HD 4830 512MB overall. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 28800 (50%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be much (about 223%) faster with regards to anisotropic filtering than the Radeon HD 4830 512MB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 40992 (223%)

Pixel Rate

The GeForce GTX 650 Ti 2GB should be much (more or less 61%) more effective at AA than the Radeon HD 4830 512MB, and capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 5648 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti 2GB Radeon HD 4830 512MB
Manufacturer nVidia AMD
Year October 2012 Oct 21, 2008
Code Name GK106 RV770 LE
Memory 2048 MB 512 MB
Core Speed 928 MHz 575 MHz
Memory Speed 5400 MHz 1800 MHz
Power (Max TDP) 110 watts 95 watts
Bandwidth 86400 MB/sec 57600 MB/sec
Texel Rate 59392 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 768 640(128x5)
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 2540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield