Compare any two graphics cards:
VS

GeForce GTX 650 Ti 2GB vs Radeon HD 4850 1GB

Intro

The GeForce GTX 650 Ti 2GB has a GPU core speed of 928 MHz, and the 2048 MB of GDDR5 memory is set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 4850 1GB, which uses a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR4 memory runs at a frequency of 993 MHz on this specific card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Performance-wise, the GeForce GTX 650 Ti 2GB should in theory be a lot better than the Radeon HD 4850 1GB in general. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 22848 (36%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be a lot (about 138%) faster with regards to texture filtering than the Radeon HD 4850 1GB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 34392 (138%)

Pixel Rate

The GeForce GTX 650 Ti 2GB is quite a bit (more or less 48%) better at anti-aliasing than the Radeon HD 4850 1GB, and also will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 4848 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti 2GB Radeon HD 4850 1GB
Manufacturer nVidia AMD
Year October 2012 Jun 25, 2008
Code Name GK106 RV770 PRO
Memory 2048 MB 1024 MB
Core Speed 928 MHz 625 MHz
Memory Speed 5400 MHz 1986 MHz
Power (Max TDP) 110 watts 110 watts
Bandwidth 86400 MB/sec 63552 MB/sec
Texel Rate 59392 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 768 800(160x5)
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 2540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 4850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield