Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 260 216SP 55 nm features a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and makes use of a 55 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.Compare all that to the GeForce GTX 650 Ti 2GB, which comes with GPU clock speed of 928 MHz, and 2048 MB of GDDR5 RAM set to run at 1350 MHz through a 128-bit bus. It also is made up of 768 SPUs, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 260 216SP 55 nm is 30% faster than the GeForce GTX 650 Ti 2GB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be much (more or less 43%) faster with regards to AF than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateThe GeForce GTX 260 216SP 55 nm will be a bit (approximately 9%) better at FSAA than the GeForce GTX 650 Ti 2GB, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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