Compare any two graphics cards:
GeForce GTX 285 1GB vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GTX 285 1GB comes with clock speeds of 648 MHz on the GPU, and 1242 MHz on the 1024 MB of GDDR3 RAM. It features 240 SPUs along with 80 TAUs and 32 Rasterization Operator Units.Compare that to the GeForce GTX 650 Ti 2GB, which has core speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 285 1GB should theoretically be a lot faster than the GeForce GTX 650 Ti 2GB overall. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be a small bit (more or less 15%) faster with regards to AF than the GeForce GTX 285 1GB. (explain)
Pixel RateThe GeForce GTX 285 1GB will be quite a bit (about 40%) more effective at anti-aliasing than the GeForce GTX 650 Ti 2GB, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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