Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 6770
IntroThe GeForce GTX 650 Ti 2GB uses a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory works at a speed of 1350 MHz on this card. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 6770, which has GPU core speed of 900 MHz, and 512 MB of GDDR5 memory set to run at 1050 MHz through a 128-bit bus. It also features 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 650 Ti 2GB should in theory perform much faster than the Radeon HD 6770 in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB will be a lot (more or less 65%) more effective at AF than the Radeon HD 6770. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB will be a small bit (approximately 3%) faster with regards to AA than the Radeon HD 6770, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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