Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Geforce GTX 670
IntroThe GeForce GTX 650 Ti 2GB makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 RAM works at a speed of 1350 MHz on this specific card. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Geforce GTX 670, which uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory runs at a speed of 1500 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 670 should be 122% quicker than the GeForce GTX 650 Ti 2GB overall, because of its higher data rate. (explain)
Texel RateThe Geforce GTX 670 is much (more or less 73%) more effective at anisotropic filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Geforce GTX 670 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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