Compare any two graphics cards:
VS

GeForce GT 240 GDDR5 1GB vs GeForce GTX 650 Ti 2GB

Intro

The GeForce GT 240 GDDR5 1GB features a core clock speed of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare all that to the GeForce GTX 650 Ti 2GB, which features a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 1GB 70 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 40 Watts (57%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 650 Ti 2GB should in theory be much better than the GeForce GT 240 GDDR5 1GB in general. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
GeForce GT 240 GDDR5 1GB 54400 MB/sec
Difference: 32000 (59%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be a lot (more or less 237%) faster with regards to AF than the GeForce GT 240 GDDR5 1GB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce GT 240 GDDR5 1GB 17600 Mtexels/sec
Difference: 41792 (237%)

Pixel Rate

The GeForce GTX 650 Ti 2GB should be quite a bit (approximately 237%) faster with regards to anti-aliasing than the GeForce GT 240 GDDR5 1GB, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
GeForce GT 240 GDDR5 1GB 4400 Mpixels/sec
Difference: 10448 (237%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 240 GDDR5 1GB GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year November 2009 October 2012
Code Name GT215 GK106
Memory 1024 MB 2048 MB
Core Speed 550 MHz 928 MHz
Memory Speed 3400 MHz 5400 MHz
Power (Max TDP) 70 watts 110 watts
Bandwidth 54400 MB/sec 86400 MB/sec
Texel Rate 17600 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 96 768
Texture Mapping Units 32 64
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 289 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.0
OpenGL Version OpenGL 3.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield