Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon HD 3470 512MB
IntroThe GeForce GTX 650 Ti uses a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 RAM runs at a speed of 1350 MHz on this card. It features 768 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 3470 512MB, which uses a 55 nm design. AMD has set the core speed at 800 MHz. The GDDR3 memory runs at a frequency of 950 MHz on this model. It features 40(8x5) SPUs along with 4 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 650 Ti should in theory perform quite a bit faster than the Radeon HD 3470 512MB overall. (explain)
Texel RateThe GeForce GTX 650 Ti will be quite a bit (approximately 1756%) faster with regards to anisotropic filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateThe GeForce GTX 650 Ti is a lot (approximately 364%) more effective at anti-aliasing than the Radeon HD 3470 512MB, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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