Compare any two graphics cards:
VS

GeForce GT 440 1.5GB vs GeForce GTX 650 Ti

Intro

The GeForce GT 440 1.5GB comes with a clock speed of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 192-bit memory bus, and uses a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 ROPs.

Compare all of that to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this particular card. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
GeForce GT 440 1.5GB 840 points
Difference: 2594 (309%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 54 Watts (96%)

Memory Bandwidth

Performance-wise, the GeForce GTX 650 Ti should in theory be much superior to the GeForce GT 440 1.5GB in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 43200 (100%)

Texel Rate

The GeForce GTX 650 Ti is much (about 317%) more effective at texture filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 45136 (317%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 650 Ti is a better choice, but only just. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 592 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 440 1.5GB GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year October 2010 October 2012
Code Name GF106 GK106
Memory 1536 MB 1024 MB
Core Speed 594 MHz 928 MHz
Memory Speed 1800 MHz 5400 MHz
Power (Max TDP) 56 watts 110 watts
Bandwidth 43200 MB/sec 86400 MB/sec
Texel Rate 14256 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 144 768
Texture Mapping Units 24 64
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield