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GeForce GT 440 1.5GB vs GeForce GTX 650 Ti

Intro

The GeForce GT 440 1.5GB has a GPU clock speed of 594 MHz, and the 1536 MB of GDDR3 memory is set to run at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.

Compare those specs to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 memory is set to run at a frequency of 1350 MHz on this particular card. It features 768 SPUs along with 64 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
GeForce GT 440 1.5GB 840 points
Difference: 2594 (309%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 54 Watts (96%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 Ti is 100% quicker than the GeForce GT 440 1.5GB overall, because of its higher bandwidth. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 43200 (100%)

Texel Rate

The GeForce GTX 650 Ti will be much (about 317%) faster with regards to AF than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 45136 (317%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 650 Ti is superior to the GeForce GT 440 1.5GB, but only just. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 592 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year October 2010 October 2012
Code Name GF106 GK106
Memory 1536 MB 1024 MB
Core Speed 594 MHz 928 MHz
Memory Speed 1800 MHz 5400 MHz
Power (Max TDP) 56 watts 110 watts
Bandwidth 43200 MB/sec 86400 MB/sec
Texel Rate 14256 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 144 768
Texture Mapping Units 24 64
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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