Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Geforce GTX 680

Intro

The GeForce GTX 650 Ti comes with a GPU clock speed of 928 MHz, and the 1024 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It also features 768 Stream Processors, 64 TAUs, and 16 ROPs.

Compare those specs to the Geforce GTX 680, which features GPU clock speed of 1006 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 650 Ti 3434 points
Difference: 4216 (123%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 6 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Geforce GTX 680 195 Watts
Difference: 85 Watts (77%)

Memory Bandwidth

In theory, the Geforce GTX 680 should perform quite a bit faster than the GeForce GTX 650 Ti in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 105856 (123%)

Texel Rate

The Geforce GTX 680 is quite a bit (more or less 117%) more effective at AF than the GeForce GTX 650 Ti. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 69376 (117%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 680 is the winner, and very much so. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 17344 (117%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year October 2012 March 2012
Code Name GK106 GK104
Memory 1024 MB 2048 MB
Core Speed 928 MHz 1006 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 195 watts
Bandwidth 86400 MB/sec 192256 MB/sec
Texel Rate 59392 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 64 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield