Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX 650

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM works at a frequency of 999 MHz on this card. It features 216 SPUs as well as 72 Texture Address Units and 28 Rasterization Operator Units.

Compare those specs to the GeForce GTX 650, which comes with a core clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 138 Watts (216%)

Memory Bandwidth

In theory, the GeForce GTX 260 Core 216 should be much faster than the GeForce GTX 650 overall. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 31888 (40%)

Texel Rate

The GeForce GTX 260 Core 216 will be quite a bit (approximately 22%) faster with regards to AF than the GeForce GTX 650. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 7616 (22%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 650 is superior to the GeForce GTX 260 Core 216, not by a very large margin though. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 800 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 650
Manufacturer nVidia nVidia
Year September 16, 2008 September 2012
Code Name G200 GK107
Memory 896 MB 1024 MB
Core Speed 576 MHz 1058 MHz
Memory Speed 1998 MHz 5000 MHz
Power (Max TDP) 202 watts 64 watts
Bandwidth 111888 MB/sec 80000 MB/sec
Texel Rate 41472 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 216 384
Texture Mapping Units 72 32
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 1300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield