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GeForce GT 440 1.5GB vs GeForce GTX 650

Intro

The GeForce GT 440 1.5GB features a GPU core speed of 594 MHz, and the 1536 MB of GDDR3 RAM is set to run at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.

Compare that to the GeForce GTX 650, which comes with core clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 2263 points
GeForce GT 440 1.5GB 840 points
Difference: 1423 (169%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 650 64 Watts
Difference: 8 Watts (14%)

Memory Bandwidth

In theory, the GeForce GTX 650 should be much faster than the GeForce GT 440 1.5GB overall. (explain)

GeForce GTX 650 80000 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 36800 (85%)

Texel Rate

The GeForce GTX 650 will be much (about 137%) faster with regards to AF than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 650 33856 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 19600 (137%)

Pixel Rate

The GeForce GTX 650 should be a little bit (more or less 19%) faster with regards to FSAA than the GeForce GT 440 1.5GB, and should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 2672 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 650
Manufacturer nVidia nVidia
Year October 2010 September 2012
Code Name GF106 GK107
Memory 1536 MB 1024 MB
Core Speed 594 MHz 1058 MHz
Memory Speed 1800 MHz 5000 MHz
Power (Max TDP) 56 watts 64 watts
Bandwidth 43200 MB/sec 80000 MB/sec
Texel Rate 14256 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 144 384
Texture Mapping Units 24 32
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 1300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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