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Compare any two graphics cards: 
 
 GeForce GTX 650 vs Geforce GTX 670
 IntroThe GeForce GTX 650 comes with a GPU clock speed of 1058 MHz, and the 1024 MB of GDDR5 RAM runs at 1250 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 Texture Address Units, and 16 ROPs.Compare all of that to the Geforce GTX 670, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this particular model. It features 1344 SPUs along with 112 TAUs and 32 Rasterization Operator Units. 
Display Graphs
 BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
 3DMark Fire Strike Graphics Score
 
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthAs far as performance goes, the Geforce GTX 670 should theoretically be a lot superior to the GeForce GTX 650 in general. (explain) 
 Texel RateThe Geforce GTX 670 should be quite a bit (more or less 203%) more effective at texture filtering than the GeForce GTX 650. (explain)
 Pixel RateIf running with a high resolution is important to you, then the Geforce GTX 670 is the winner, and very much so. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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Comments
One Response to “GeForce GTX 650 vs Geforce GTX 670”im selling my jtag xbox and kinect and also gtx 650 for this gtx 670 you rock