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GeForce GTX 650 vs Geforce GTX 690

Intro

The GeForce GTX 650 comes with a clock speed of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 ROPs.

Compare that to the Geforce GTX 690, which features GPU core speed of 915 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 650 2263 points
Difference: 10848 (479%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Geforce GTX 690 300 Watts
Difference: 236 Watts (369%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should be 381% quicker than the GeForce GTX 650 in general, because of its greater data rate. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 304512 (381%)

Texel Rate

The Geforce GTX 690 will be a lot (approximately 592%) more effective at texture filtering than the GeForce GTX 650. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 200384 (592%)

Pixel Rate

The Geforce GTX 690 is much (approximately 246%) more effective at anti-aliasing than the GeForce GTX 650, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 41632 (246%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Geforce GTX 690
Manufacturer nVidia nVidia
Year September 2012 April 2012
Code Name GK107 GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 1058 MHz 915 MHz (x2)
Memory Speed 5000 MHz 6008 MHz (x2)
Power (Max TDP) 64 watts 300 watts
Bandwidth 80000 MB/sec 384512 MB/sec
Texel Rate 33856 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 384 1536 (x2)
Texture Mapping Units 32 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 1300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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