Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs GeForce GTX 650
IntroThe GeForce GT 240 GDDR5 1GB comes with a clock frequency of 550 MHz and a GDDR5 memory speed of 850 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is comprised of 96 SPUs, 32 TAUs, and 8 Raster Operation Units.Compare those specs to the GeForce GTX 650, which comes with GPU core speed of 1058 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 128-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 650 should perform quite a bit faster than the GeForce GT 240 GDDR5 1GB overall. (explain)
Texel RateThe GeForce GTX 650 should be much (about 92%) faster with regards to anisotropic filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 650 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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