Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 660
IntroThe GeForce 9600 GSO 1.5GB features clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.Compare those specifications to the GeForce GTX 660, which features a core clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It is made up of 960 SPUs, 80 TAUs, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 660 is 276% faster than the GeForce 9600 GSO 1.5GB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 660 should be much (approximately 197%) more effective at texture filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 660 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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