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GeForce GTX 660 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 660 features a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 192-bit bus. It also is made up of 960 SPUs, 80 TAUs, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 3870 X2 512MB, which has a clock frequency of 825 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 660 will be 25% quicker than the Radeon HD 3870 X2 512MB overall, because of its greater bandwidth. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 28992 (25%)

Texel Rate

The GeForce GTX 660 should be quite a bit (about 197%) better at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 52000 (197%)

Pixel Rate

The Radeon HD 3870 X2 512MB will be a small bit (more or less 12%) better at full screen anti-aliasing than the GeForce GTX 660, and able to handle higher resolutions better. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 2880 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year September 2012 Jan 28, 2008
Code Name GK106 R680
Memory 2048 MB 512 MB (x2)
Core Speed 980 MHz 825 MHz (x2)
Memory Speed 6008 MHz 1800 MHz (x2)
Power (Max TDP) 140 watts (Unknown) watts
Bandwidth 144192 MB/sec 115200 MB/sec
Texel Rate 78400 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 960 320(64x5) (x2)
Texture Mapping Units 80 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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