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GeForce GTX 295 vs GeForce GTX 650

Intro

The GeForce GTX 295 has a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and uses a 55 nm design. It is made up of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

Compare those specifications to the GeForce GTX 650, which has GPU core speed of 1058 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 295 289 Watts
Difference: 225 Watts (352%)

Memory Bandwidth

In theory, the GeForce GTX 295 is 180% quicker than the GeForce GTX 650 in general, because of its higher bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 143776 (180%)

Texel Rate

The GeForce GTX 295 should be quite a bit (about 172%) faster with regards to AF than the GeForce GTX 650. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 58304 (172%)

Pixel Rate

The GeForce GTX 295 should be a lot (about 91%) more effective at FSAA than the GeForce GTX 650, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 15328 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 650
Manufacturer nVidia nVidia
Year January 8, 2009 September 2012
Code Name G200b GK107
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 1058 MHz
Memory Speed 1998 MHz (x2) 5000 MHz
Power (Max TDP) 289 watts 64 watts
Bandwidth 223776 MB/sec 80000 MB/sec
Texel Rate 92160 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 240 (x2) 384
Texture Mapping Units 80 (x2) 32
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 1300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 295 vs GeForce GTX 650”
Alejandro says:

It's kind of stupid to compare that shit be mediocre, for the 295,
  even if the 2009 is still the host.

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