Compare any two graphics cards:
GeForce GTX 660 vs Radeon HD 6750 1GB
IntroThe GeForce GTX 660 has a GPU core speed of 980 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 192-bit bus. It also features 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.Compare those specs to the Radeon HD 6750 1GB, which makes use of a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific model. It features 720 SPUs along with 36 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 660 should theoretically perform a lot faster than the Radeon HD 6750 1GB overall. (explain)
Texel RateThe GeForce GTX 660 should be much (about 200%) more effective at texture filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateThe GeForce GTX 660 will be quite a bit (approximately 103%) faster with regards to FSAA than the Radeon HD 6750 1GB, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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