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GeForce GTX 660 vs Radeon HD 6850

Intro

The GeForce GTX 660 makes use of a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular card. It features 960 SPUs along with 80 Texture Address Units and 24 ROPs.

Compare all of that to the Radeon HD 6850, which makes use of a 40 nm design. AMD has clocked the core speed at 775 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this particular card. It features 960 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon HD 6850 2395 points
Difference: 2668 (111%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 660 140 Watts
Difference: 13 Watts (10%)

Memory Bandwidth

In theory, the GeForce GTX 660 will be 13% quicker than the Radeon HD 6850 in general, because of its higher bandwidth. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 16192 (13%)

Texel Rate

The GeForce GTX 660 is a lot (approximately 111%) faster with regards to anisotropic filtering than the Radeon HD 6850. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 41200 (111%)

Pixel Rate

The Radeon HD 6850 is a little bit (approximately 5%) better at anti-aliasing than the GeForce GTX 660, and also will be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 1280 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon HD 6850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon HD 6850
Manufacturer nVidia AMD
Year September 2012 October 2010
Code Name GK106 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 980 MHz 775 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 127 watts
Bandwidth 144192 MB/sec 128000 MB/sec
Texel Rate 78400 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 960 960
Texture Mapping Units 80 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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