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GeForce GTX 660 vs Radeon HD 6870

Intro

The GeForce GTX 660 comes with core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs as well as 80 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6870, which comes with a GPU core clock speed of 900 MHz, and 1024 MB of GDDR5 RAM running at 1050 MHz through a 256-bit bus. It also is made up of 1120 SPUs, 56 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon HD 6870 2870 points
Difference: 2193 (76%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 6870 151 Watts
Difference: 11 Watts (8%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 will be 7% faster than the Radeon HD 6870 overall, due to its higher data rate. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 9792 (7%)

Texel Rate

The GeForce GTX 660 is much (about 56%) better at anisotropic filtering than the Radeon HD 6870. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 28000 (56%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 6870 is the winner, by a large margin. (explain)

Radeon HD 6870 28800 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 5280 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon HD 6870
Manufacturer nVidia AMD
Year September 2012 October 2010
Code Name GK106 Barts XT
Memory 2048 MB 1024 MB
Core Speed 980 MHz 900 MHz
Memory Speed 6008 MHz 4200 MHz
Power (Max TDP) 140 watts 151 watts
Bandwidth 144192 MB/sec 134400 MB/sec
Texel Rate 78400 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 960 1120
Texture Mapping Units 80 56
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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