Compare any two graphics cards:
VS

GeForce GTX 660 vs Radeon HD 6870

Intro

The GeForce GTX 660 has a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 192-bit bus. It also features 960 Stream Processors, 80 TAUs, and 24 Raster Operation Units.

Compare that to the Radeon HD 6870, which comes with a core clock speed of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 1120 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon HD 6870 2870 points
Difference: 2193 (76%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 6870 151 Watts
Difference: 11 Watts (8%)

Memory Bandwidth

The GeForce GTX 660 should in theory perform a small bit faster than the Radeon HD 6870 in general. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 9792 (7%)

Texel Rate

The GeForce GTX 660 is a lot (approximately 56%) faster with regards to texture filtering than the Radeon HD 6870. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 28000 (56%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 6870 is a better choice, by a large margin. (explain)

Radeon HD 6870 28800 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 5280 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Radeon HD 6870
Manufacturer nVidia AMD
Year September 2012 October 2010
Code Name GK106 Barts XT
Memory 2048 MB 1024 MB
Core Speed 980 MHz 900 MHz
Memory Speed 6008 MHz 4200 MHz
Power (Max TDP) 140 watts 151 watts
Bandwidth 144192 MB/sec 134400 MB/sec
Texel Rate 78400 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 960 1120
Texture Mapping Units 80 56
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield