Compare any two graphics cards:
GeForce GT 340 vs GeForce GTX 660
IntroThe GeForce GT 340 comes with a clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare that to the GeForce GTX 660, which makes use of a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this card. It features 960 SPUs along with 80 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 660 should in theory be a lot better than the GeForce GT 340 in general. (explain)
Texel RateThe GeForce GTX 660 will be quite a bit (about 345%) faster with regards to anisotropic filtering than the GeForce GT 340. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 660 is superior to the GeForce GT 340, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!