Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GT 320 vs GeForce GTX 650

Intro

The GeForce GT 320 has clock speeds of 540 MHz on the GPU, and 790 MHz on the 1024 MB of GDDR3 RAM. It features 72 SPUs as well as 24 Texture Address Units and 8 ROPs.

Compare all that to the GeForce GTX 650, which comes with core speeds of 1058 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce GTX 650 64 Watts
Difference: 21 Watts (49%)

Memory Bandwidth

Performance-wise, the GeForce GTX 650 should theoretically be quite a bit better than the GeForce GT 320 overall. (explain)

GeForce GTX 650 80000 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 54720 (216%)

Texel Rate

The GeForce GTX 650 should be a lot (more or less 161%) faster with regards to AF than the GeForce GT 320. (explain)

GeForce GTX 650 33856 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 20896 (161%)

Pixel Rate

The GeForce GTX 650 will be a lot (about 292%) more effective at full screen anti-aliasing than the GeForce GT 320, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 12608 (292%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 320

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 650

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 320 GeForce GTX 650
Manufacturer nVidia nVidia
Year February 2010 September 2012
Code Name GT215 GK107
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 540 MHz 1058 MHz
Shader Speed 1302 MHz 1058 MHz
Memory Speed 790 MHz (1580 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 72 384
Texture Mapping Units 24 32
Render Output Units 8 16
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.3 OpenGL 4.3
Power (Max TDP) 43 watts 64 watts
Shader Model 4.1 5.0
Bandwidth 25280 MB/sec 80000 MB/sec
Texel Rate 12960 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 16928 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree