Compare any two graphics cards:
GeForce GT 420 vs GeForce GTX 660
IntroThe GeForce GT 420 comes with a clock speed of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It features 48 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare those specifications to the GeForce GTX 660, which makes use of a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this card. It features 960 SPUs as well as 80 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 660 should in theory be much better than the GeForce GT 420 in general. (explain)
Texel RateThe GeForce GTX 660 should be a lot (about 1300%) faster with regards to AF than the GeForce GT 420. (explain)
Pixel RateThe GeForce GTX 660 should be much (approximately 740%) more effective at AA than the GeForce GT 420, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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