Compare any two graphics cards:
GeForce GTX 460 (OEM) vs GeForce GTX 660
IntroThe GeForce GTX 460 (OEM) makes use of a 40 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR5 RAM works at a speed of 850 MHz on this card. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.Compare those specs to the GeForce GTX 660, which makes use of a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this particular card. It features 960 SPUs as well as 80 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 660 should theoretically perform quite a bit faster than the GeForce GTX 460 (OEM) overall. (explain)
Texel RateThe GeForce GTX 660 will be much (approximately 115%) better at AF than the GeForce GTX 460 (OEM). (explain)
Pixel RateThe GeForce GTX 660 is just a bit (more or less 13%) more effective at full screen anti-aliasing than the GeForce GTX 460 (OEM), and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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