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Compare any two graphics cards: 
 
 GeForce GT 240 GDDR5 1GB vs GeForce GTX 660
 IntroThe GeForce GT 240 GDDR5 1GB uses a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM is set to run at a speed of 850 MHz on this specific model. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.Compare those specifications to the GeForce GTX 660, which has a core clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 192-bit memory bus, and makes use of a 28 nm design. It is made up of 960 SPUs, 80 TAUs, and 24 Raster Operation Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthTheoretically speaking, the GeForce GTX 660 should be 165% quicker than the GeForce GT 240 GDDR5 1GB overall, due to its higher data rate. (explain) 
 Texel RateThe GeForce GTX 660 is much (more or less 345%) faster with regards to anisotropic filtering than the GeForce GT 240 GDDR5 1GB. (explain)
 Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 660 is superior to the GeForce GT 240 GDDR5 1GB, by far. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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