Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GTX 660 Ti
IntroThe GeForce 8300 GS (OEM) comes with a GPU clock speed of 450 MHz, and the 128 MB of DDR2 RAM runs at 400 MHz through a 64-bit bus. It also is made up of 8 SPUs, 4 Texture Address Units, and 2 ROPs.Compare those specs to the GeForce GTX 660 Ti, which comes with a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 192-bit bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 Ti is 2150% faster than the GeForce 8300 GS (OEM) overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 660 Ti will be quite a bit (about 5593%) faster with regards to anisotropic filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe GeForce GTX 660 Ti will be much (more or less 2340%) more effective at full screen anti-aliasing than the GeForce 8300 GS (OEM), and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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