Compare any two graphics cards:
Radeon HD 4870 1GB vs Radeon HD 5750 1GB
IntroThe Radeon HD 4870 1GB has a clock speed of 750 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.Compare those specs to the Radeon HD 5750 1GB, which has a clock frequency of 700 MHz and a GDDR5 memory speed of 1150 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is comprised of 720(144x5) SPUs, 36 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4870 1GB should in theory perform a lot faster than the Radeon HD 5750 1GB in general. (explain)
Texel RateThe Radeon HD 4870 1GB is a small bit (approximately 19%) more effective at texture filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 4870 1GB is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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