Compare any two graphics cards:
GeForce GT 640 DDR3 vs GeForce GTX 660 Ti
IntroThe GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has set the core speed at 900 MHz. The DDR3 memory runs at a frequency of 1782 MHz on this card. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.Compare all of that to the GeForce GTX 660 Ti, which features a core clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 192-bit bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 24 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 660 Ti will be 153% quicker than the GeForce GT 640 DDR3 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 660 Ti should be quite a bit (more or less 256%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)
Pixel RateThe GeForce GTX 660 Ti is a lot (approximately 53%) more effective at AA than the GeForce GT 640 DDR3, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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