Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon HD 5870
IntroThe GeForce GT 240 GDDR5 1GB uses a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM runs at a speed of 850 MHz on this card. It features 96 SPUs along with 32 TAUs and 8 ROPs.Compare that to the Radeon HD 5870, which comes with a core clock speed of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 1600(320x5) SPUs, 80 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 5870 should in theory be quite a bit better than the GeForce GT 240 GDDR5 1GB overall. (explain)
Texel RateThe Radeon HD 5870 will be a lot (approximately 286%) more effective at texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe Radeon HD 5870 will be a lot (more or less 518%) better at FSAA than the GeForce GT 240 GDDR5 1GB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!