Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Radeon HD 4830 1GB

Intro

The GeForce GT 640 DDR3 has a core clock speed of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4830 1GB, which uses a 55 nm design. AMD has set the core frequency at 575 MHz. The GDDR4 memory works at a speed of 900 MHz on this specific model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 4830 1GB 95 Watts
Difference: 30 Watts (46%)

Memory Bandwidth

Performance-wise, the Radeon HD 4830 1GB should in theory be a bit superior to the GeForce GT 640 DDR3 overall. (explain)

Radeon HD 4830 1GB 57600 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 576 (1%)

Texel Rate

The GeForce GT 640 DDR3 should be a lot (approximately 57%) faster with regards to AF than the Radeon HD 4830 1GB. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 10400 (57%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GT 640 DDR3 is a better choice, by far. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 5200 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Radeon HD 4830 1GB
Manufacturer nVidia AMD
Year June 2012 Oct 21, 2008
Code Name GK107 RV770 LE
Memory 2048 MB 1024 MB
Core Speed 900 MHz 575 MHz
Memory Speed 3564 MHz 1800 MHz
Power (Max TDP) 65 watts 95 watts
Bandwidth 57024 MB/sec 57600 MB/sec
Texel Rate 28800 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 384 640(128x5)
Texture Mapping Units 32 32
Render Output Units 16 16
Bus Type DDR3 GDDR4
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 1300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield