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GeForce GT 640 DDR3 vs GeForce GTX 295

Intro

The GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has set the core frequency at 900 MHz. The DDR3 memory runs at a speed of 1782 MHz on this specific model. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specifications to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM works at a speed of 999 MHz on this specific card. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 295 289 Watts
Difference: 224 Watts (345%)

Memory Bandwidth

In theory, the GeForce GTX 295 is 292% faster than the GeForce GT 640 DDR3 in general, due to its greater bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 166752 (292%)

Texel Rate

The GeForce GTX 295 should be quite a bit (about 220%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 63360 (220%)

Pixel Rate

The GeForce GTX 295 should be much (about 124%) better at full screen anti-aliasing than the GeForce GT 640 DDR3, and will be capable of handling higher resolutions better. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 17856 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 295
Manufacturer nVidia nVidia
Year June 2012 January 8, 2009
Code Name GK107 G200b
Memory 2048 MB 896 MB (x2)
Core Speed 900 MHz 576 MHz (x2)
Memory Speed 3564 MHz 1998 MHz (x2)
Power (Max TDP) 65 watts 289 watts
Bandwidth 57024 MB/sec 223776 MB/sec
Texel Rate 28800 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 384 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 16 28 (x2)
Bus Type DDR3 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 28 nm 55 nm
Transistors 1300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 11.0 DirectX 10
OpenGL Version OpenGL 4.2 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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