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GeForce 9800 GX2 vs GeForce GT 640 DDR3

Intro

The GeForce 9800 GX2 comes with a clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce GT 640 DDR3, which features GPU core speed of 900 MHz, and 2048 MB of DDR3 RAM set to run at 1782 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce 9800 GX2 197 Watts
Difference: 132 Watts (203%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should be much faster than the GeForce GT 640 DDR3 in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 70976 (124%)

Texel Rate

The GeForce 9800 GX2 will be a lot (approximately 167%) more effective at AF than the GeForce GT 640 DDR3. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 48000 (167%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is a better choice, and very much so. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 4800 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GT 640 DDR3

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 640 DDR3
Manufacturer nVidia nVidia
Year Mar 2008 June 2012
Code Name G92 GK107
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 900 MHz
Memory Speed 2000 MHz (x2) 3564 MHz
Power (Max TDP) 197 watts 65 watts
Bandwidth 128000 MB/sec 57024 MB/sec
Texel Rate 76800 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 128 (x2) 384
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 1300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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