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GeForce GT 640 DDR3 vs Geforce GTX 680

Intro

The GeForce GT 640 DDR3 comes with a core clock frequency of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare all of that to the Geforce GTX 680, which features a GPU core clock speed of 1006 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GT 640 DDR3 1560 points
Difference: 6090 (390%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Geforce GTX 680 195 Watts
Difference: 130 Watts (200%)

Memory Bandwidth

The Geforce GTX 680 should theoretically be much faster than the GeForce GT 640 DDR3 in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 135232 (237%)

Texel Rate

The Geforce GTX 680 will be quite a bit (about 347%) faster with regards to texture filtering than the GeForce GT 640 DDR3. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 99968 (347%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 680 is superior to the GeForce GT 640 DDR3, by far. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 17792 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Geforce GTX 680
Manufacturer nVidia nVidia
Year June 2012 March 2012
Code Name GK107 GK104
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1006 MHz
Memory Speed 3564 MHz 6008 MHz
Power (Max TDP) 65 watts 195 watts
Bandwidth 57024 MB/sec 192256 MB/sec
Texel Rate 28800 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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