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GeForce GT 640 DDR3 vs Geforce GTX 690

Intro

The GeForce GT 640 DDR3 has core speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Geforce GTX 690, which uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this model. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GT 640 DDR3 1560 points
Difference: 11551 (740%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Geforce GTX 690 300 Watts
Difference: 235 Watts (362%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should theoretically be a lot superior to the GeForce GT 640 DDR3 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 327488 (574%)

Texel Rate

The Geforce GTX 690 should be a lot (approximately 713%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 205440 (713%)

Pixel Rate

If using a high screen resolution is important to you, then the Geforce GTX 690 is the winner, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 44160 (307%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Geforce GTX 690
Manufacturer nVidia nVidia
Year June 2012 April 2012
Code Name GK107 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 900 MHz 915 MHz (x2)
Memory Speed 3564 MHz 6008 MHz (x2)
Power (Max TDP) 65 watts 300 watts
Bandwidth 57024 MB/sec 384512 MB/sec
Texel Rate 28800 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 384 1536 (x2)
Texture Mapping Units 32 128 (x2)
Render Output Units 16 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 1300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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