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GeForce GTX 285 2GB vs Geforce GTX 690

Intro

The GeForce GTX 285 2GB makes use of a 55 nm design. nVidia has set the core frequency at 648 MHz. The GDDR3 memory runs at a frequency of 1242 MHz on this specific card. It features 240 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 285 2GB 204 Watts
Geforce GTX 690 300 Watts
Difference: 96 Watts (47%)

Memory Bandwidth

In theory, the Geforce GTX 690 will be 142% faster than the GeForce GTX 285 2GB in general, due to its greater data rate. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 285 2GB 158976 MB/sec
Difference: 225536 (142%)

Texel Rate

The Geforce GTX 690 will be quite a bit (approximately 352%) better at anisotropic filtering than the GeForce GTX 285 2GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 285 2GB 51840 Mtexels/sec
Difference: 182400 (352%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 690 is the winner, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 285 2GB 20736 Mpixels/sec
Difference: 37824 (182%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 285 2GB

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 285 2GB Geforce GTX 690
Manufacturer nVidia nVidia
Year January 15, 2009 April 2012
Code Name G200b GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 648 MHz 915 MHz (x2)
Memory Speed 2484 MHz 6008 MHz (x2)
Power (Max TDP) 204 watts 300 watts
Bandwidth 158976 MB/sec 384512 MB/sec
Texel Rate 51840 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 240 1536 (x2)
Texture Mapping Units 80 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit (x2)
Fab Process 55 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 285 2GB

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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