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Geforce GTX 690 vs Radeon HD 6750 1GB

Intro

The Geforce GTX 690 features a core clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon HD 6750 1GB, which makes use of a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this particular card. It features 720 SPUs along with 36 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
Geforce GTX 690 300 Watts
Difference: 214 Watts (249%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should theoretically be quite a bit better than the Radeon HD 6750 1GB in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 6750 1GB 64000 MB/sec
Difference: 320512 (501%)

Texel Rate

The Geforce GTX 690 will be much (more or less 797%) more effective at texture filtering than the Radeon HD 6750 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 6750 1GB 26100 Mtexels/sec
Difference: 208140 (797%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 690 is the winner, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 6750 1GB 11600 Mpixels/sec
Difference: 46960 (405%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 6750 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 6750 1GB
Manufacturer nVidia AMD
Year April 2012 January 2011
Code Name GK104 Juniper Pro
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 725 MHz
Memory Speed 6008 MHz (x2) 4000 MHz
Power (Max TDP) 300 watts 86 watts
Bandwidth 384512 MB/sec 64000 MB/sec
Texel Rate 234240 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 1536 (x2) 720
Texture Mapping Units 128 (x2) 36
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 6750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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