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Geforce GTX 690 vs Radeon HD 6950

Intro

The Geforce GTX 690 has a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 6950, which comes with core speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon HD 6950 3240 points
Difference: 9871 (305%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6950 200 Watts
Geforce GTX 690 300 Watts
Difference: 100 Watts (50%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should theoretically be a lot superior to the Radeon HD 6950 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 6950 160000 MB/sec
Difference: 224512 (140%)

Texel Rate

The Geforce GTX 690 is much (more or less 233%) better at texture filtering than the Radeon HD 6950. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 6950 70400 Mtexels/sec
Difference: 163840 (233%)

Pixel Rate

The Geforce GTX 690 should be a lot (approximately 129%) better at anti-aliasing than the Radeon HD 6950, and also will be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 32960 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 6950
Manufacturer nVidia AMD
Year April 2012 December 2010
Code Name GK104 Cayman Pro
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 800 MHz
Memory Speed 6008 MHz (x2) 5000 MHz
Power (Max TDP) 300 watts 200 watts
Bandwidth 384512 MB/sec 160000 MB/sec
Texel Rate 234240 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 (x2) 1408
Texture Mapping Units 128 (x2) 88
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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