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Geforce GTX 670 vs Radeon HD 6970

Intro

The Geforce GTX 670 makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory is set to run at a speed of 1500 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 32 ROPs.

Compare those specifications to the Radeon HD 6970, which features GPU clock speed of 880 MHz, and 2048 MB of GDDR5 memory set to run at 1375 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 96 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon HD 6970 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 670 should perform a little bit faster than the Radeon HD 6970 in general. (explain)

Geforce GTX 670 192000 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 16000 (9%)

Texel Rate

The Geforce GTX 670 will be a lot (about 21%) faster with regards to AF than the Radeon HD 6970. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 18000 (21%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 670 is the winner, but it probably won't make a huge difference. (explain)

Geforce GTX 670 29280 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 1120 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Geforce GTX 670

Amazon.com

Radeon HD 6970

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Geforce GTX 670 Radeon HD 6970
Manufacturer nVidia AMD
Year May 2012 December 2010
Code Name GK104 Cayman XT
Fab Process 28 nm 40 nm
Bus PCIe 3.0 x16 PCIe x16
Memory 2048 MB 2048 MB
Core Speed 915 MHz 880 MHz
Shader Speed 915 MHz (N/A) MHz
Memory Speed 1500 MHz (6000 MHz effective) 1375 MHz (5500 MHz effective)
Unified Shaders 1344 1536
Texture Mapping Units 112 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1
Power (Max TDP) 170 watts 250 watts
Shader Model 5.0 5.0
Bandwidth 192000 MB/sec 176000 MB/sec
Texel Rate 102480 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 28160 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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