Compare any two graphics cards:
VS

GeForce GTS 450 vs Geforce GTX 690

Intro

The GeForce GTS 450 has a GPU core clock speed of 783 MHz, and the 512 MB of GDDR5 RAM runs at 902 MHz through a 128-bit bus. It also is made up of 192 SPUs, 32 TAUs, and 16 ROPs.

Compare that to the Geforce GTX 690, which features a clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTS 450 1453 points
Difference: 11658 (802%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
Geforce GTX 690 300 Watts
Difference: 194 Watts (183%)

Memory Bandwidth

In theory, the Geforce GTX 690 should be 566% faster than the GeForce GTS 450 in general, due to its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 326784 (566%)

Texel Rate

The Geforce GTX 690 will be much (approximately 835%) faster with regards to AF than the GeForce GTS 450. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 209184 (835%)

Pixel Rate

The Geforce GTX 690 should be quite a bit (approximately 367%) more effective at FSAA than the GeForce GTS 450, and will be able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 46032 (367%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 450 Geforce GTX 690
Manufacturer nVidia nVidia
Year September 2010 April 2012
Code Name GF106 GK104
Memory 512 MB 2048 MB (x2)
Core Speed 783 MHz 915 MHz (x2)
Memory Speed 3608 MHz 6008 MHz (x2)
Power (Max TDP) 106 watts 300 watts
Bandwidth 57728 MB/sec 384512 MB/sec
Texel Rate 25056 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 192 1536 (x2)
Texture Mapping Units 32 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield