Compare any two graphics cards:
GeForce GTX 460 (OEM) vs Geforce GTX 670
IntroThe GeForce GTX 460 (OEM) uses a 40 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this model. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.Compare that to the Geforce GTX 670, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this particular card. It features 1344 SPUs along with 112 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 670, in theory, should be a lot faster than the GeForce GTX 460 (OEM) in general. (explain)
Texel RateThe Geforce GTX 670 should be quite a bit (more or less 182%) better at AF than the GeForce GTX 460 (OEM). (explain)
Pixel RateIf running with a high resolution is important to you, then the Geforce GTX 670 is superior to the GeForce GTX 460 (OEM), by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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