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GeForce GTX 465 vs Geforce GTX 690

Intro

The GeForce GTX 465 features a clock speed of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is comprised of 352 SPUs, 44 Texture Address Units, and 32 ROPs.

Compare all that to the Geforce GTX 690, which has a core clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
Geforce GTX 690 300 Watts
Difference: 100 Watts (50%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should perform a lot faster than the GeForce GTX 465 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 281920 (275%)

Texel Rate

The Geforce GTX 690 should be a lot (about 777%) faster with regards to texture filtering than the GeForce GTX 465. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 207532 (777%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 690 is the winner, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 39136 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 465

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Geforce GTX 690
Manufacturer nVidia nVidia
Year May 2010 April 2012
Code Name GF100 GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 607 MHz 915 MHz (x2)
Memory Speed 3208 MHz 6008 MHz (x2)
Power (Max TDP) 200 watts 300 watts
Bandwidth 102592 MB/sec 384512 MB/sec
Texel Rate 26708 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 352 1536 (x2)
Texture Mapping Units 44 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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