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GeForce GTX 465 vs Geforce GTX 690

Intro

The GeForce GTX 465 features clock speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 RAM. It features 352 SPUs as well as 44 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Geforce GTX 690, which has a clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
Geforce GTX 690 300 Watts
Difference: 100 Watts (50%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should theoretically be much better than the GeForce GTX 465 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 281920 (275%)

Texel Rate

The Geforce GTX 690 should be quite a bit (approximately 777%) faster with regards to anisotropic filtering than the GeForce GTX 465. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 207532 (777%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 690 is superior to the GeForce GTX 465, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 39136 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 465

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Geforce GTX 690
Manufacturer nVidia nVidia
Year May 2010 April 2012
Code Name GF100 GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 607 MHz 915 MHz (x2)
Memory Speed 3208 MHz 6008 MHz (x2)
Power (Max TDP) 200 watts 300 watts
Bandwidth 102592 MB/sec 384512 MB/sec
Texel Rate 26708 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 352 1536 (x2)
Texture Mapping Units 44 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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