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GeForce GTX 480 vs Geforce GTX 670

Intro

The GeForce GTX 480 has clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 memory. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Geforce GTX 670, which has a clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 480 3650 points
Difference: 3701 (101%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX 480 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

The Geforce GTX 670, in theory, should perform a bit faster than the GeForce GTX 480 in general. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 14592 (8%)

Texel Rate

The Geforce GTX 670 will be much (about 144%) more effective at texture filtering than the GeForce GTX 480. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 60480 (144%)

Pixel Rate

The GeForce GTX 480 will be a little bit (more or less 15%) more effective at full screen anti-aliasing than the Geforce GTX 670, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 480 33600 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 4320 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Geforce GTX 670
Manufacturer nVidia nVidia
Year March 2010 May 2012
Code Name GF100 GK104
Memory 1536 MB 2048 MB
Core Speed 700 MHz 915 MHz
Memory Speed 3696 MHz 6000 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 177408 MB/sec 192000 MB/sec
Texel Rate 42000 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 480 1344
Texture Mapping Units 60 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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