Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 480 vs Geforce GTX 670

Intro

The GeForce GTX 480 has core speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 memory. It features 480 SPUs along with 60 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Geforce GTX 670, which uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this specific model. It features 1344 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 480 3650 points
Difference: 3701 (101%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX 480 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

In theory, the Geforce GTX 670 should be a small bit faster than the GeForce GTX 480 overall. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 14592 (8%)

Texel Rate

The Geforce GTX 670 should be much (about 144%) better at anisotropic filtering than the GeForce GTX 480. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 60480 (144%)

Pixel Rate

The GeForce GTX 480 is a little bit (about 15%) more effective at full screen anti-aliasing than the Geforce GTX 670, and able to handle higher resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 4320 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 Geforce GTX 670
Manufacturer nVidia nVidia
Year March 2010 May 2012
Code Name GF100 GK104
Memory 1536 MB 2048 MB
Core Speed 700 MHz 915 MHz
Memory Speed 3696 MHz 6000 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 177408 MB/sec 192000 MB/sec
Texel Rate 42000 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 480 1344
Texture Mapping Units 60 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield