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Geforce GTX 690 vs Radeon HD 7850

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this card. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare those specs to the Radeon HD 7850, which features GPU core speed of 860 MHz, and 2048 MB of GDDR5 RAM set to run at 1200 MHz through a 256-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon HD 7850 5200 points
Difference: 7911 (152%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7850 130 Watts
Geforce GTX 690 300 Watts
Difference: 170 Watts (131%)

Memory Bandwidth

In theory, the Geforce GTX 690 is 150% faster than the Radeon HD 7850 overall, because of its greater data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 7850 153600 MB/sec
Difference: 230912 (150%)

Texel Rate

The Geforce GTX 690 is much (more or less 326%) faster with regards to AF than the Radeon HD 7850. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 179200 (326%)

Pixel Rate

The Geforce GTX 690 will be quite a bit (more or less 113%) more effective at full screen anti-aliasing than the Radeon HD 7850, and will be capable of handling higher screen resolutions more effectively. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 31040 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 7850
Manufacturer nVidia AMD
Year April 2012 March 2012
Code Name GK104 Pitcairn Pro
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 860 MHz
Memory Speed 6008 MHz (x2) 4800 MHz
Power (Max TDP) 300 watts 130 watts
Bandwidth 384512 MB/sec 153600 MB/sec
Texel Rate 234240 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 1536 (x2) 1024
Texture Mapping Units 128 (x2) 64
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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