Compare any two graphics cards:
Geforce GTX 670 vs Radeon HD 4890 1GB
IntroThe Geforce GTX 670 makes use of a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this specific model. It features 1344 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.Compare all of that to the Radeon HD 4890 1GB, which features a clock speed of 1000 MHz and a GDDR5 memory speed of 975 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 670 should theoretically be a lot faster than the Radeon HD 4890 1GB overall. (explain)
Texel RateThe Geforce GTX 670 should be much (approximately 156%) faster with regards to texture filtering than the Radeon HD 4890 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Geforce GTX 670 is superior to the Radeon HD 4890 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “Geforce GTX 670 vs Radeon HD 4890 1GB”I have both cards on my Desktop
I buyed in 12/2012
Cpu: Intel Core i5 3570K
MoBo: Asus P8z77-vlk
And GPU: Club Ati Radeon 4890 1 GB
3D mark Vantage give GpuScore 11 901, with game booster
I buyed last month Gigabyte GeForce GTX 670 x3(Cooler is x3, not 3xsli)
3D Mark Vantage give about 32 207 without tweaks like Gamebooster.