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Geforce GTX 690 vs Radeon HD 4870 512MB

Intro

The Geforce GTX 690 comes with a core clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 512MB, which has GPU core speed of 750 MHz, and 512 MB of GDDR5 RAM running at 900 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
Geforce GTX 690 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should theoretically be quite a bit superior to the Radeon HD 4870 512MB overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4870 512MB 115200 MB/sec
Difference: 269312 (234%)

Texel Rate

The Geforce GTX 690 should be quite a bit (approximately 681%) better at texture filtering than the Radeon HD 4870 512MB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 204240 (681%)

Pixel Rate

The Geforce GTX 690 is a lot (approximately 388%) better at anti-aliasing than the Radeon HD 4870 512MB, and also should be capable of handling higher screen resolutions more effectively. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 46560 (388%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4870 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year April 2012 Jun 25, 2008
Code Name GK104 RV770 XT
Memory 2048 MB (x2) 512 MB
Core Speed 915 MHz (x2) 750 MHz
Memory Speed 6008 MHz (x2) 3600 MHz
Power (Max TDP) 300 watts 150 watts
Bandwidth 384512 MB/sec 115200 MB/sec
Texel Rate 234240 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 1536 (x2) 800(160x5)
Texture Mapping Units 128 (x2) 40
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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