Compare any two graphics cards:
GeForce 8300 GS (OEM) vs Geforce GTX 680
IntroThe GeForce 8300 GS (OEM) features a GPU clock speed of 450 MHz, and the 128 MB of DDR2 RAM is set to run at 400 MHz through a 64-bit bus. It also is comprised of 8 Stream Processors, 4 Texture Address Units, and 2 ROPs.Compare all of that to the Geforce GTX 680, which features GPU clock speed of 1006 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 680 should theoretically perform a lot faster than the GeForce 8300 GS (OEM) overall. (explain)
Texel RateThe Geforce GTX 680 will be quite a bit (more or less 7054%) better at texture filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe Geforce GTX 680 is a lot (approximately 3477%) better at AA than the GeForce 8300 GS (OEM), and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
4 Responses to “GeForce 8300 GS (OEM) vs Geforce GTX 680”You'd need a 128-way SLI of 8300GS to have the same amount of shaders as the 590.
I can't believe a 8300 gt is so expensive comparing this to other graphiccards
GeForce 8300 GS (OEM) vs Geforce GTX 680 is a great comparison
Not a bad upgrade me thinks! the 680 only has 192 time the number of shaders 🙂