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GeForce GTX 560 Ti vs Geforce GTX 680

Intro

The GeForce GTX 560 Ti features a clock frequency of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Geforce GTX 680, which uses a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this model. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 560 Ti 3466 points
Difference: 4184 (121%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Geforce GTX 680 195 Watts
Difference: 25 Watts (15%)

Memory Bandwidth

Performance-wise, the Geforce GTX 680 should theoretically be much superior to the GeForce GTX 560 Ti overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 64000 (50%)

Texel Rate

The Geforce GTX 680 will be quite a bit (more or less 145%) faster with regards to AF than the GeForce GTX 560 Ti. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 76160 (145%)

Pixel Rate

The Geforce GTX 680 should be quite a bit (approximately 22%) more effective at AA than the GeForce GTX 560 Ti, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 5888 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year January 2011 March 2012
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1006 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 170 watts 195 watts
Bandwidth 128256 MB/sec 192256 MB/sec
Texel Rate 52608 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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